![]() ![]() Much of what Out There tries to present will be presented in text passages. However, getting to the source of the signal is easier said than done it is many light years away and a lot of peril lies in between. His only guide on what to do next is a signal which his ship picked up after he awoke. After the protagonist has entered cryogenic sleep and woke up, he found that he was very, very far away from the solar system in some unknown region of space, and without any idea of how long he had slept too. What had seemed to be routine work did not turn out the way that it should have, however. The protagonist is a space engineer, out on a work assignment in the solar system. Furthermore, Out There does not even come close to FTL in terms of sophistication in gameplay. However, the familiarities end there where FTL rewarded skill and familiarity as much as it did good luck, Out There: Omega Edition has little in the way of rewards for good decisions. Out There: Omega Edition might seem to be similar to FTL: Faster Than Light, another rogue-lite title which is set in space. Although it may have impressed its original target audience, the game may not be able to repeat this when it has been ported over to the computer platforms. ![]() However, coupling this with rogue-lite gameplay does not exactly make for a good game. This is what Mi-Clos Studio intended to do when it made Out There, a game which is originally intended for the mobile platforms. However, it makes for a good story about loneliness. By Gelugon_baat | Review Date: January 26, 2016Įnding up alone in space with little to no knowledge of where one is may be a scenario that only exists in science fiction (at least for now). ![]()
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